From Studio to your tools

Made your music?
Put it to work.

Choose the versions you love and the tool you use. Get an organized package with the right audio format and a practical path into your project.

Exporting existing results uses no music tokens.

Your chosen versionsReady for the next step.
  • Soundtrack package
  • Active track versions
  • Import helper and instructions
  • Manifest and license records
Package contents depend on the destination and available results.
Choose your destination

Your tools. A shorter setup.

See what you get and how to bring it in. Every preset includes instructions with the download.

Godot 4 / OGG

From download to a player in your scene.

  1. Copy the package folder into your Godot project, beside project.godot.
  2. Let Godot import the audio, then drag a supplied player scene into your game.
  3. Connect playback to your own scene logic.

Ready-to-instance player scenes are included. Adaptive transitions and game events remain part of your game logic.

Unreal Engine 5 / 16-bit WAV

Bring a whole soundtrack into Content Browser.

  1. Extract the package and enable the Python Editor Script Plugin in Unreal.
  2. Run the included importer to create SoundWave assets under /Game/AmbientScore.
  3. Use the imported assets in your audio setup, or drag in the WAV files manually.

The importer skips existing names. The package contains an import script and audio, not prebuilt .uasset files.

Unity 6 / 2022.3 LTS / 24-bit WAV

A soundtrack folder that settles into your project.

  1. Copy the exported package folder into Assets.
  2. Allow Unity to compile the included editor helper and apply this package's import settings.
  3. Use the AmbientScore Tools menu to build non-positional AudioSource prefabs.

Import settings apply to the package. Your existing audio assets and scenes keep their settings.

Blender 4.5 / 5.x / 24-bit WAV

Lay the score into your edit.

  1. Extract the package and open its script in Blender's Text Editor.
  2. Place the playhead where the music should begin, then run the script.
  3. Review the sound strips on free channels. Trailer markers use the selected score's saved timeline.

Alternate tracks and stems start muted. The helper adds strips to your current edit; it does not create a .blend file or automatically repeat the music.

Your editor or engine / WAV / OGG / MP3

Keep it simple. Take the audio.

  1. Choose WAV, OGG or MP3 in the export panel.
  2. Download and extract your selected track versions.
  3. Import the files into your preferred engine, editor or audio tool.

All formats export at 48 kHz stereo. Choose a format that fits your engine and delivery requirements.

Your selected takes.

The package uses each track's active version. Choose the take in Studio before export, so your game gets the music you actually picked.

Extras when available.

Include stems and source loops when the selected generation supports them. These depend on the music provider and are not available for every result.

Keep the record with the music.

Organized audio, a versioned manifest and license records travel together. You can see what was exported and which versions were selected.

Your next project starts here

Less file sorting. More game making.

Generate and select your tracks in Studio, then choose an export destination. Import helpers are included with engine presets.

Open your next project

3 free tokens at signup. No credit card.